NORTH

Board Threads Posts Last Post
No New Posts
CIMERA

Located in the snow-covered plains, just beneath the northern glacier, wrenched in a canyon to shield it from the harsh storms; Cimera territory is cold and inhospitable. Both plant- and animal-life is scarce here, and the landscape is dominated by snow, ice and cliffs. Only a few, tall pine trees shoot from the snow here and there, and they provide no real cover for hunters who's main prey is arctic hare.

The pack who roams here is one of big, strong wolves - not because only such applicants are allowed in, but rather, lupus who do not own these skills won't last long in the land.

! RULES
! HIERARCHY
! HOW TO JOIN
! CLIMATE

Sub-board: CIMERA INFORMATION

6 16 cross my heart, [ joining ]
by PuppyThief
Nov 20, 2012 11:36:30 GMT -5
No New Posts
ROURKE

Rent by crevasses, Rourke is a moderately dangerous area to travel. As the plates that forced glasnost and the foreign continent together shift and grind, the stress generates fissure after fissure. It is a process whose steps can be viewed in eye blinks, but cumulated results take years to appreciate. At this point, there are fourteen individual breaks, each with a unique shape and twist, cutting over the expansive ice fields. Some are able to be traveled through and explored, though it is extremely hazardous to do so alone.

0 0 No posts have been made on this board.
No New Posts
WUUTH VEX

At Wuuth Vex, the mountains sheilding Glasnost drop away. The cliffs are so severe they form a ninety degree angle with the sea level in most areas; a screaming drop to the boiling ocean. Any attempt at scaling the bluffs by creatures less than the most skilled of mountain goats are guaranteed to lead to death. However, those standing at the height of the precipices are gifted with a view that could stagger any worldly traveler.

To either side, the coast surges on, curving outward and curling in on itself, with miniscule, recognizable details. Ahead, the ocean with all its sun-catching dimples, barricades the horizon and confuses the eyes; a stunning visualization of infinity. To turn, and look slightly south-east, would allow one to stand above the entirety of Glasnost; a view fit for an emporer.

0 0 No posts have been made on this board.

SOUTH

Board Threads Posts Last Post
No New Posts
GODARTI

A single island has remained attached to the continent of Glasnost via a thin isthmus. This strip of land, besides braving the ocean's rough waves, of course, is the only way of reaching the pack lands of Godarti. At night, the tide drowns the isthmus, closing off the secluded land mass all together. The only significant feature is one that rises above the forests canopy; a deteriorating reminder of a species long since extinct. the remains of a lighthouse are situated at the southern edge of the island and have been claimed as an abode for the luminary to think and watch over his domain.

The wolves that live here are of determined and noble personalities. They strive together for the betterment of Godarti and each other. Open to the assimilation of outsiders, to gain entry one merely has to pass the test that is Jace.

! RULES
! HISTORY
! HIERARCHY
! HOW TO JOIN

! HIGH RANK TRY-OUTS

Sub-board: GODARTI INFORMATION

7 12 The Good Old Days [Joining]
by PuppyThief
Nov 20, 2012 11:35:15 GMT -5
No New Posts
KASTIEL
- 1 Viewing

On the southern part of the continent, small patches of luscious forest have manage to survive the apocalypse and, without supervision, grown into a wonderful wilderness of everything from oak to wild apple-trees. Most of this mysterious mess is impossible for a wolf to penetrate, but if you follow the creek, a small clearing is reachable a good ways within the foliage. In this secluded area, completely surrounded by wild shrubs and thick trunks, a visiting lupus can find a strange peace, and many travel here to get a break from daily life or be alone to think.

0 0 No posts have been made on this board.

CENTRAL

Board Threads Posts Last Post
No New Posts
AGRIUS

During the day Agrius looks like normal bog – wet and mostly lacking in mineral nutrients. Plant life consists of varying species of moss, sedges, mycorrhizal fungi, ericaceous shrubs, and an added feature of carnivorous plants. These plants provide the nutrients and minerals that the bog sorely lacks alone. Small mammals such as: Hares, foxes, and otters can be found. Other animals include: Frogs, lizards, salamanders, newts, bog coppers (a type of butterfly), and the occasional turtle. An anomaly of the Agrius Bog is the glowing moth. These are the descendents of common moths but have the added adaptation of iridescent colors that scintillate at night. Agrius Bog is a twisted Garden of Eden with a dark side. In the wet season it will flood until the dry season, where it will still be partially submerged. A thick fog blankets the region in an eerie dimness. It’s said that during the night one can hear the screams of ghost-wolves who had once gotten lost and never found their way out.

0 0 No posts have been made on this board.
No New Posts
ROTHSCHILD

The further one travels from the desert, and the epicenter of "the catastrophe", the greener and more lush the landscape becomes. At Rothschild, a new change happens. Wild bush and unkempt plains suddenly blend into a landscape where subtle remains of forced structure still show. large, mostly square areas highly dominated by single plant-species, mostly types of grass, stretch out as far as the eye can reach; separated by thin, overgrown thickets. Here and there, coils of metal-wire, rusty steel-poles and mostly-rotten, wooden beams mark other borders between large meadows. Stories tell that this place ones held high importance to someone, now it's the ideal place for group hunting, filled with large herds of big animals: wild horses, deer, and bovine.

0 0 No posts have been made on this board.

WEST

Board Threads Posts Last Post
No New Posts
SKELETOS

The desert territory is, in a word, ancient. It has existed long before Skeletos. It existed even before humans and their war nearly destroyed the continent. In spite of the stereotypical barrenness of the land, it does have scrawny plants that pass for bushes dotting the region. The pack territory is nestled against the mountain. A wide but shallow river cuts through the sand – providing the few inhabitants with refreshing water.

! RULES
! HIERARCHY

Sub-boards: SKELETOS INFORMATION, DEMARCATION

9 25 Gods, Kings, and Paragons
by Vindicta
Nov 19, 2012 1:14:51 GMT -5

EAST

Board Threads Posts Last Post
No New Posts
RUTHVEN

city ruins.

Sub-board: BOARDWALK

1 4 I'll Never Let This Go - Open
by QUINN
Oct 16, 2012 1:36:55 GMT -5
No New Posts
TALISUS

With the massive coastline, ocean-hungry Glasnost wolves have no problem reaching the salty shores. Yet this particular beach is especially popular among the lupus, as far away from pack-life and border-patrols as you can possibly get, framed by a thinly wooded area to the west and cliff-like dunes to the north; Talisus offers a rare form of freedom. Here, the mild southern breeze and the powerful eastern wind takes turns in brushing warm waves towards the fine grained sand, and small, still pools have formed in several places, many harboring fish and otherwise inviting the fury visitors to cool themselves with a safe swim in the tepid liquid.

1 1 E non so pi pregare [OPEN]
by PuppyThief
Aug 27, 2012 13:44:04 GMT -5

Legend

New Posts New Posts No New Posts No New Posts

Forum Information & Statistics

Board Statistics
Threads and Posts
Total Threads: 83      Total Posts: 218
Last Updated: cross my heart, [ joining ] by PuppyThief (Nov 20, 2012 11:36:30 GMT -5)
Recent Threads - Recent Posts - RSS Feed
Members
Members
Total Members: 7
Newest Member: Tassie
Most Users Online: 58 (Dec 7, 2012 8:30:01 GMT -5)
View today's birthdays
Members Online
Users Online
0 Staff, 0 Members, 2 Guests.
24 Hours
Users Online in the Last 24 Hours
0 Staff, 0 Members, 21 Guests.

Shoutbox

There are no posts here. Start the conversation below.
Shout as:
Refresh
  • Bold
  • Italic
  • Underline
  • Strikethrough
  • Link
  • Insert Smiley
0/256 Cancel